Digital Death (Part 2)

Level 2. In which I lean to smash every piece of art I find because there must be a key hidden within.

Towards the end of 1995 something crazy happened. O.J. Simpson was found not guilty! Also, the PlayStation came out. Whereas one of these things would be relegated to a trivia question, the other changed the world!!!! Okay, maybe not, but the PlayStation was the tits and since I was a spoiled brat, I got one for Christmas that year.

It wasn’t that I didn’t love my Genesis…or my Sega CD…or my 32X (what can I say, I was a Sega mark), but it just seemed like the right time to try something new. I was already familiar with this whole cd business thanks to the Sega CD, but, if you ever played that piece of crap, you’d know that what I knew wasn’t much.

One of the first games I got (besides Ridge Racer which came with the system if my memory serves me) was a little diddy with a somewhat odd title called…

Resident Evil (1996)

Alright folks, here it is, the big daddy of horror gaming. Don’t believe me? Ever heard the term ‘Survival Horror’? Yeah, that term was literally coined by Capcom (makers of the game) after RE hit the scene. To be fair, RE didn’t really invent the genre. Alone in the Dark, which featured similar gameplay mechanics did proceed it. But since almost nobody played that game (definitely nobody I knew anyway), RE gets all the credit.

The story finds some special agent types, called S.T.A.R.S (Special Tactics and Rescue Service), investigating disturbing reports from the forested area surrounding Racoon City. It seems that there have been some recent attacks and the victims appear to have been…eaten! Anyway, the S.T.A.R.S. unit head out…and promptly crash their helicopter in the forest. Doing their best Harrison Ford impression, they casually walk away from the crash like it wasn’t shit. Unfortunately, the woods are teeming with zombie dogs. The zombie dogs, or zogs as I call them, force them to take refuge in a massive nearby mansion (The Spencer Mansion).

The game starts as soon as the doors close behind you. Character options are either Chris Redfield (sharp shooter and all-around panty dropper) or Jill Valentine (the master of unlock37472-Resident_Evil_[U]-7ing—no, really, she is actually called this in the game. It’s like, shit, I can unlock like a champ, maybe I can be a master of unlocking as well…). Depending on who you pick, the story changes slightly. If you go with Chris, you meet jail-bait Rebecca Chambers. Choose Jill and mouth-breather Barry comes running to your rescue suspiciously fast. He reminds me of that weird cousin who always tries the bathroom door just after you go in. It’s like, dude, we all know you’re just trying to see somebody naked.

No matter who you select, the real star of the game becomes quickly clear: the house. This place is a work of art. Exquisitely detailed rooms. Confusing, yet somehow brilliant, floor layouts. Secrets and mysteries hiding behind nearly every painting or statue. Continue reading

Digital Death (Part 1)

Level 1. The time my 10 year old ass got rocked by a guy named Rick

Hey, know what I love? Horror video games! Seriously, I can’t get enough of them. Some of my all-time favourite horror stories have come in video game form. When done right, a video game can be the most immersive story you can experience. Don’t believe me? Imagine the scariest movie you’ve ever seen. Got it? Now instead of an hour and a half, make the story stretch for days (even weeks or months, depending how fast you play your games). On top of that, the story is completely interactive. You are not just along for the ride, you actually get to control the fate of the protagonist (to a degree).

Nothing beats a scary game. With that in mind, here are some of the ones that have left the biggest impression on me.

Splatterhouse (1990).

My cousins had a turbo Graphix 16 (I know! Lucky little bastards!). I was stuck with a broke ass Nintendo while they were rocking 16 bit graphics. The Nintendo had waaaaaay more games, but it didn’t have anything even remotely close to Splatterhouse. I could remember sitting on the carpet in front of their 20 inch television, watching glorious bodily mayhem explode across the screen.

Splatterhouse_arcadeflyerYou played as a hockey mask wearing, 2X4 swinging fellow by the name of Rick. Being a huge (HUGE!!!) Friday the 13th fan, I was already down with the guy based solely on his choice of facial armour, but then when I witnessed the first creature get spattered against a nearby wall Jackson Pollock style, I officially joined the Rick fan club.

Besides the gratuitous gore, what really stuck with me about this game was the setting. You had to traverse a house so haunted that it would have sent Father Merrin running for the hills. Every floor of this place was a nightmare. The best part was, none of it made sense. You would exit a room on one level…then come out into a cemetery on the next, and then walk into the attic after that. I really didn’t notice the odd-ball architecture as a kid, but yeah, The Winchester House wishes it was as weirdly designed as West Mansion in Splatterhouse. Continue reading

The Pro of Cons

Valentin’s Day 2016. What was I doing? Spending the day with my lovely wife? Nope. Eating chocolates with my two girls? Uh-uh. Hanging with the geeks at the Comic Book Syndicon? Oh yeah!

Although not sure of the long term effects of doing so will have on my marriage, I can say the short term gain was great. Me and my friend-for-life, Ben Van Dongen, sold a whole bunch of copies of our new book No Light Tomorrow. In fact, Ben wrote a blog about his experience right here! https://benwltp.wordpress.com/2016/02/18/the-storm/#more-764

By my count, this was my 7th con as a vendor (although it may be 8…I really feel like I’m forgetting one) with two more in the very near future and I think I’m starting to get a handle on the ins-and-outs of the them.

Here are a few rules that I like to follow.

Get there late (let me explain). Unless you have a crap load of product, or a bunch of tables, there is no reason to get there as early as you’ll invariably be instructed to. If the con starts at 11am, then get there around 10:30am. The only reason to get there early is to get your shopping in before the doors open. That brings me though to my next point…

Don’t buy anything…at least not at first. Unless you’re looking for something specific, wait! The worst thing you can do is spend money before you make any. I’ve been to a few cons where I’ve just made enough to cover my table, if I’d have bought anything, I would have been in the red! Go around before the con opens, scout out what you want, wait until you’ve had some sales then go shopping.

Cosplay girls: Look, don’t touch! Yes, you will see several young ladies wearing almost nothing at all. And yes, you can look. But remember, they are probably younger than you think, and you could wind up in jail.

If things are going badly, bail! I don’t say this lightly. But the fact is, sometimes, you’re going to be at a con or fair or expo and it’s going to be very obvious that it is dead in the water. If there is still an hour left, and you’ve sold one book all day, cut your losses and leave.

Make contacts! This is a big one, and one I’m guilty of ignoring. You are in a room with a whole bunch of other people in your field. Walk around, talk, and exchange business cards. You will gain all sorts of future opportunities this way.

Deals! At the Syndicon, we had the luxury of having two books for sale, The Space Between Houses and No Light Tomorrow. This meant that we could do a package deal of 2 for $15 (they are normally $10 each). If somebody is already willing to drop $10 on one book, they will almost certainly be willing to throw in another $5 for the second one.

Now, with that stuff out of the way, I’m going to switch to the supplies I usually bring. Think of these as the con survival pack

Tylenol! If I bring nothing else, I better bring these. I get some wicked bad headaches at these things (readings and signings included). There’s nothing worse than trying to sell people on your work when your head is about to explode.

Water. At least one bottle. I usually bring something else like a bottle of Coke, or a Monster, but you need to have that back-up water for later in the day.

Pen and Paper. The first thing is rather obvious if you’re an author. You’re going to need a pen for signing. But the paper is almost as equally important. The amount of times that I had to write a person’s name on a separate piece of paper before actually scrawling it in their copy of my book, to make sure I got the spelling correct, is a lot.

Hand sanitizer. This is a new one for me. It’s not that I enjoy germs, it’s just not something I usually have. However it turns out that Ben has my back as he recently gave me a small bottle of sanitizer. You shake a lot of hands at cons and if you’ve ever seen the movie Mallrats, you’ll know that some people go out of their way to make their hands nasty.

Food. Cons all have one thing in common: over-priced food! Also, you want to have control over what you eat. Bacon Cheeseburger with extra onions? Not a great idea. A small, non-offensive sandwich you bring from home? Yep! I remember being at a con where I had gone for the former (minus the onions) and totally regretted it. Nothing worse than hastily pushing a messy burger aside, wiping ketchup from your hands and signing a book.

Gum. This kinda follows the above. You’re going to be talking to people all day. Make sure you have some gum.

Tape. You just never know when you’re going to need to MacGyver some stuff up.

Alright, I’ve laid down all kinds of stuff above, but the only thing you need to know…I mean really, the only thing you have to do at a con is talk. You have to talk to every. Single. Person. That walks by your table. Don’t be pushy, but if you don’t give people a reason to stop walking, and actually listen to your spiel, you ain’t gonna sell shit.

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The Write Stuff

I had a great opportunity come my way this past December. CFTV was putting together a new show called The Write Stuff hosted by Veronique Mandal which would focus on two different writers each episode and they were looking to do a horror themed episode. Guess who got the call? My friend, and fellow horror writer, Mick Ridgewell was also invited to take part.

I was given directions to a small building located in Leamington ON, which, if you’ve been to Leamington, a metropolis it is not. So after cruising down a pitch black Highway 3, in the rain, I was convinced that the whole thing was an evil ploy to get me into the middle of nowhere and kill me. However, since I have no life insurance policy (which eliminates my wife, who, let’s face it, is the only person who probably wants me dead), and not a ton of enemies, I figured I should continue on.

Sure enough the directions turned out to be accurate and I found myself at the CFTV station. A brief introduction to the man in charge and the television crew followed and then I was in the green room (although it wasn’t actually green) and talking to show host Veronique Mandal.

Soon after Mick arrived (fashionably late), and we got down to business.

I’ve done interviews before, but they were always short things on the radio or for newspapers. This was something altogether different. I was going to be talking one-on-one with the host for nearly half of the show’s runtime.

After several mic checks, which was awkward because I was required to talk continuously about random things until they could figure it out, we began. Veronique dove into the questions (which centered on my first book, The Space Between Houses) and away we went.

I felt like I handled myself well, but was not trusting in my own gut (sizeable though it may be) and decided that I would wait until I actually saw the episode before I told anybody about it.

After my segment, I got to sit off to the side as Mick entered the hot seat. It was interesting seeing the show from that angle. The room was completely backed out except for the set and it produced a voyeuristic sensation within me (nothing sexual here, although Mick is a fine looking fellow).

Once the tapping was finished, we took a couple photos, chatted for a bit and were on our way.20151216_193206

Me and mick ended up at a nearby McDonalds for a late night snack, and then returned to our regularly scheduled lives.

Flash forward to last week when the episode finally aired. The Write Stuff was broadcast across Canada…for Bell ExpressVu customers only. Since I don’t have Bell ExpressVu, I missed it. Thankfully, I was sent an email from CFTV and some handy Youtube links to boot.

I was very hesitant to actually watch it. This is because I’ve decided that not only do I sound ridiculous, I also look stupid as well (I believe I described my physical appearance in such things to my wife as, it looks like my fat face is trying to eat my features). And even though I feel this is still true, I don’t appear as awful as I feared so I chalk it up as a win.

Anyway, at the end of the day it was a great experience and I would do it again in a heartbeat. Thanks to CFTV for giving me the opportunity and hopefully I didn’t cause too big a ratings drop-off…

(The episode  has been broken in two. Mine is up first)

(and Mick’s)

Book Launch aftermath

The book launch was a big success! We (me and Ben) had high hopes for the launch and I think they were exceeded.

The idea for the launch was to treat the event a little more like a record release and less a book launch. A lot of the book launches we’ve been to lately are either a) very dry and boring or b) have large gaps in the programing where people are standing around doing nothing. So to combat that we did two things. First, we had it in a bar (booze!) and second we had live music. That way, during those moments where we were off signing books, there was still something for people to do (get drunk and listen to music). It worked like a charm.

One thing worth mentioning was the utter success that was having a limited edition cover of the book available at the launch. This cover (limited to 50 copies) would be exclusive to the launch. I wasn’t sure how that would go over, but since we sold out of them that night, it went pretty damn great. I can’t remember who exactly thought of the idea for the limited cover, but I’m pretty sure we’ll be doing it from now on.

The book has continued to do well over the course of the week as well. In the first six days, we’ve already sold nearly a hundred copies. I’m pretty sure, with the upcoming signings and conventions, we’ll be through the first printing of No Light Tomorrow by summer (500 copies). Which, for a little book of science fiction stories, is not bad.

As promised last post, here’s some pics. (for all those wondering, I’m the fat guy)

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No Light Tomorrow Cover Reveal!

I can’t believe it’s finally here. I’ve been working on this book for the better part of the year, and despite most of the process being trying (to say the least), I’m excited and proud of the final product.

Without further ado, I present No Light Tomorrow!


 

No Light Cover

Some things are so accepted as to be taken for granted. While the far future is shrouded in uncertainty, there are expectations often considered assured that are overlooked. There is only one you, threats are usually empty, ghosts are not real, life is finite, science can solve the most daunting challenges, and beliefs are assured when society takes matters in their own hands. When unexpected events transpire, we are left in the dark.

Authors Christian Laforet and Ben Van Dongen present six science fiction stories that explore improbability and show you what happens when expectations are subverted.